Echtgeld Casino Papa Sangre
You are lost, deep in the darkness of the land of the dead. Your eyes are useless to you here — but your ears are filled with sound. And what is it you can hear?
All you know is someone is in grave danger and desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?
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You’re in Papa Sangre’s palace. His palace is in an afterlife that takes the form of a malevolent, unpredictable carnival: imagine a Mexican graveyard on the Day of the Dead — with the lights off. You’re the piñata for a host of partying monsters. They probably look a lot worse than they sound. You should count yourself lucky it’s too dark to see them.
Get out. Save the one you love. Do the right thing.
Papa Sangre is a video game with no video. It’s a first-person thriller, done entirely in audio by an award-winning team of game designers, musicians, sound designers, and developers. We’ve created an entire world using the first-ever real-time 3D audio engine implemented on a handheld device. Which was BLOODY HARD.
This game is being developed by dangerous minds.
The Papa Sangre Philosophy
Here’s how our Game Design Document begins … with a couple of redactions made for various reasons, some of them good. We’ll come back and expand on a few of these prior to releasing the game, trying not to give away anything it would be more fun to discover first-hand …
- You are You — this is a first-person game where you, the player, are the person. There is an immersive visceral kick of feeling immediately that it’s you in there. This is not the real world (surreal), but it also isn’t abstract.
- This is Horror — there are things in the space trying to kill you.
- Finger Man Walking — walk with your fingers. Every step you take is meaningful and full of feedback; it locates you. It carries an outcome in relation to the threat. You need to understand the stakes on every single step.
- Sound and Music — the world has sound and music in its fabric. It is the first game created with dynamic binaural sound.
- Sightless World — it’s a game in pitch darkness, where immersive sound transports you in your image wherever you are. There is no visual representation of space whatsoever. Playing the game teaches you audio cognition in the early stages.
- Playing this enriches peoples’ lives — through positive subversion, confidence-building, and/or co-operation.